Fossil Tamer
Description
Fossil Tamer is a rogue-lite deck-building game with creature-collection aspects where you must explore their way out of the mysterious caverns they live in. Creatures known as Fossilmons will help you on this quest with their unique abilities, but only once they have been brought back to life. Will you succeed on your quest?
Dev team note
Remember that this is a development build! There can be bugs, lots of things unexplained, and some weird behaviours, if you see any, all feedback is well received ^^
Feel comfty to use the comments section to suggest upgrades and let us know your opinion.
Att: The Pigstar team <3
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | Kitsunee03, LolaMarti25, Grim Haagenti, Screight, Arnau Doménech, joanmerce |
Genre | Card Game |
Made with | 3ds Max, Blender, Adobe Photoshop, Unity, Adobe Illustrator |
Tags | 3D, Anime, Deck Building, Roguelite, Steampunk |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Interactive tutorial |
Links |
Download
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Click download now to get access to the following files:
FossilTamer_v0.0.7.zip 296 MB
FossilTamer_v0.0.6.zip 121 MB
FossilTamer_v0.0.5.zip 93 MB
FossilTamer_v0.0.3.zip 79 MB
Development log
- Fossil Tamer v0.0.7 NOW AVALIABLE!Jun 06, 2023
- Fossil Tamer v0.0.6 NOW AVALIABLE!May 11, 2023
- Fossil Tamer v0.0.5 NOW AVALIABLE!Apr 26, 2023
- Fossil Tamer v0.0.3 NOW AVALIABLE!Mar 31, 2023
Comments
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Hi, just gave the demo a go (one run through the caves), found it a bit easy. I'd assume getting more fossilmons would make the game easier for metaprogression but easy enough at the start.
Traits weren't really explained, hovering them didn't do anything. I had 30 crystals most times but didn't get how it worked.
Exploring is nice, but its a bit annoying to dig through one rock, then another immediately behind it partly obscured by the black fog.
I don't really know what was going on with thorns. It should only do 5 damage but its like enemies were taking a bunch of damage off it. Frequently a bunch of 0 damage numbers exploded off an enemy.
It's a neat idea though, keep it up.
Thanks for your time and for commenting, yeah that are a lot of things we must fix hahaha, this game is a prototype we have been presenting on our programmation school, as we are students, so there are a lot of things that would need more time to be upgraded and fixed but we had to priorize other things :'), thanks for your feedback, we take note of it <3